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Research

Practice Pilot: Two teams will play the game REEFocus on mobile devices or tablets,

Group I: Voluntary participation of students from the Calibration Pilot use the REEFocus game with repeated use of the mini games and determining how to improve their performance

Group II: Participation of the general population regardless of age in the use of the REEFocus game with repeated use of the mini games and determination of improvement of their performance during use.

Statistical analysis of the results and conclusions

Case A:

The cognitive “mini games” of FocusLocus can be used as detection tools for symptoms of Attention Deficit Hyperactivity Disorder (ADHD) in the general child population.

Case B:

The REEFocus digital game can be a digital tool for the effective assessment and personalized training of targeted cognitive skills related to:

(a) mental development, learning, regulation and control of behaviour, and

(b) emotion as well as with adaptation, cooperation and socialization